Reflection
What this project taught me about designing in the field.
The QR ordering feature worked technically. The problem was that customers and merchants didn't know how to use it — or didn't feel invited to. The interface is only part of the experience. Physical artefacts, onboarding, and education are as much in scope for a product designer as the screens.
Spending time at these cafés — not as a researcher with a notebook, but just working there — surfaced problems that no interview would have surfaced. The 34-minute serving time wasn't a number from a dataset. It was something I experienced myself. That made the goals feel different to design for.
The feature that shipped in November 2020 was not the feature that was producing 75% contactless orders a year later. The gap between those two states was closed by a consistent cycle: observe the data, talk to merchants, make a specific change, observe again. The design system we built — Incluitive — was the infrastructure that made that cycle sustainable at scale.